Best Runs
Moderators: th15, Moderators
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
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- BANNED
- Posts: 413
- Joined: Thu Nov 06, 2008 9:35 pm
Thought this would be worth posting, and also showing something about balance.
NUD v0.07 (you know, the "harder" version)
Wave reached: 73
Hardest: normal, tough
Survival
Bifurcation
I still fail to understand why they call the newest version harder than the previous ones. Agreed, normal is harder to pass now, but survival is other thing. To me, I can do better on it. I tried a setup without Lance nuds, and it seems it did better than any other setup of mine on Bifurcation. Just huge numbers of Shraps, several Warps to cover the whole corridor and Tris to boost Shrap fire rate and give some damage to the maze.
Yeah, Shraps are expensive when fully upgraded, and very effective. It is an excellent thing that on average, about 50% of the shrapnel actually hit. But Shraps surrounded by other Shraps seems a bit too powerful combo for me. The thing that does that is that the damage added by a Shrap is applied to every bullet the turret fires. This means that the real addition will be more like 45 than only 9, which is what other turrets gain.
EDIT:
Refining my personal (and the whole game's) Bifurcation hiscore.
NUD v0.07
Wave reached: 80
Hardest: normal, tough (like always)
Survival
Bifurcation
This was again a more traditional setup, with every different nud used. Once I saw that someone had succeeded in getting over wave 80, I set that goal to myself. Having achieved it, I'm waiting for a new version, hopefully with a new nud and a slight reduction of Shrap power.
NUD v0.07 (you know, the "harder" version)
Wave reached: 73
Hardest: normal, tough
Survival
Bifurcation
I still fail to understand why they call the newest version harder than the previous ones. Agreed, normal is harder to pass now, but survival is other thing. To me, I can do better on it. I tried a setup without Lance nuds, and it seems it did better than any other setup of mine on Bifurcation. Just huge numbers of Shraps, several Warps to cover the whole corridor and Tris to boost Shrap fire rate and give some damage to the maze.
Yeah, Shraps are expensive when fully upgraded, and very effective. It is an excellent thing that on average, about 50% of the shrapnel actually hit. But Shraps surrounded by other Shraps seems a bit too powerful combo for me. The thing that does that is that the damage added by a Shrap is applied to every bullet the turret fires. This means that the real addition will be more like 45 than only 9, which is what other turrets gain.
EDIT:
Refining my personal (and the whole game's) Bifurcation hiscore.
NUD v0.07
Wave reached: 80
Hardest: normal, tough (like always)
Survival
Bifurcation
This was again a more traditional setup, with every different nud used. Once I saw that someone had succeeded in getting over wave 80, I set that goal to myself. Having achieved it, I'm waiting for a new version, hopefully with a new nud and a slight reduction of Shrap power.
- Deltaflyer
- Commodore
- Posts: 543
- Joined: Tue Sep 09, 2008 1:08 am
- Location: Liverpool, England
- Contact:
I was bored, and my internet was crashing frequently, so I had a crack at Bifurcation.
About an hour later (at a fun 400-700% speed), I was beaten. At level 156.
Proof:
About an hour later (at a fun 400-700% speed), I was beaten. At level 156.
Proof:
Not enough Delta in your life? Have a look at https://twitter.com/Deltabacon1 - I do a fair amount of casting and esports analysis which may appeal to some of you who are that way inclined!
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- Commander
- Posts: 139
- Joined: Thu Oct 23, 2008 4:17 am
I believe we have a new NUD god.Deltaflyer wrote:I was bored, and my internet was crashing frequently, so I had a crack at Bifurcation.
About an hour later (at a fun 400-700% speed), I was beaten. At level 156.
Proof:
*snip*
[url=http://profile.xfire.com/bizzarecoyote][img]http://miniprofile.xfire.com/bg/sf/type/2/bizzarecoyote.png[/img][/url]
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
I used my straight-line surv build for "just build", adding a warpnud surrounded by 4 beams in the very end and got to wave 110 on 0.08. So warpnuds where they can attack, monos and one warp.
Had trouble with teleporting fast enemies, groups of 3 with lots of health, and large things with lots of health.
EDIT: 0.09 run.
Much use of the <- Wave button.
In and out.
Slightly stronger against bosses, slightly weaker against some of the big rings (don't know which type), pretty even across the board for the rest. A rather balanced maze.
Had trouble with teleporting fast enemies, groups of 3 with lots of health, and large things with lots of health.
EDIT: 0.09 run.
Much use of the <- Wave button.
In and out.
Slightly stronger against bosses, slightly weaker against some of the big rings (don't know which type), pretty even across the board for the rest. A rather balanced maze.