NUD beta build

NUDNUDNUDNUDNUD

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th15
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Post by th15 »

It caps at 15 per second so that makes it 15/0.02*100 which gives 75,000.
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Beamnuds
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Post by Beamnuds »

Also, interest stops at the end of the level. So you can't keep juggling for lots of interest. :wink:
Artman40
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Post by Artman40 »

Hmmm...what about another shortcut key?
Ctrl - Holding it down would upgrade a selected NUD automatically (assuming, of course, that you have enough money).

And in that status thing right where the NUD kills is shown...how about also showing a total amount of damage it has done in total and in previous wave?

I think those creeps should have generic names.
Last edited by Artman40 on Wed Apr 01, 2009 3:25 pm, edited 1 time in total.
IBurn36360
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Post by IBurn36360 »

Or have ctrl clicking set a quene in which turrets are upgraded according to the order. When the cost is attained, the turret automatcally upgrades.
th15
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Post by th15 »

Meh, can you even juggle now with the invader pathing timer the way it is? If a NUD placement changes the path of the invaders too drastically (more than 4 or 5 squares) the invader should ignore the modification to its path and just plow straight through.
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Artman40
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Post by Artman40 »

And about those other things? (showing damage done by each nud when selected and naming creeps)
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Post by IBurn36360 »

EDIT: Never mind, I didn't read thoroughly enough.
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Artman40
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Post by Artman40 »

*ahem* These would be only visual changes.
th15
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Post by th15 »

Right now damage done isn't being tracked but I suppose that that's easy enough to do. Tracking by wave is harder because waves can easily overlap. I'll probably add a button to reset all stats so you can track stats for specific periods if you want to.

As for creeps, well, internally I call them normal, fast, group and boss, but there isn't any place to display in the game really, the creep indicator area is already pretty crowded as it is.

I don't think there's much need for sandboxing, in the final product I want to include custom levels so that would essentially become the sandbox. But even so, the undo-wave function should let you try out anything you want relatively painlessly.
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Artman40
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Post by Artman40 »

Hmmm...I am wondering, is the type of creep appearing in survival mode random? And would i make more sense of boss taking more than 1 life away when reaching the exit?
th15
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Post by th15 »

Yes survival is completely random. As for bosses taking one life, it's meant to be that way. The thing is that bosses are slightly too weak currently. They're meant to be real hard to take down but you only lose 1 life anyway. The opposite of the groups which are easy to splash but take a lot of lives if they get through.
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Artman40
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Post by Artman40 »

I've discovered that random waves have setbacks. For an example, if you get too much waves of normal creeps in Just Build, then game over arrives faster than otherwise.

Oh...could you make the game over message appear 1 or two seconds after the game is lost so taking a screenshot would be easier on suvival mode.
th15
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Post by th15 »

Its more than just creep type, there's a random variance in the power of each wave too.

Even if you do get lucky though, you're unlikely to get more than a couple of waves extra. If it's really bad I suppose you could just undo the wave, I'm fairly sure that will reset the random seed used so you'll get a different wave.
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Post by The Boz »

Resetting always gives me the exact same wave...
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th15
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Post by th15 »

Mmmm, I could change that but now I'm wondering if that would open it up to exploits.

Currently I think it will give you a new wave if you undo then either sell something that would've fired or built something that fired before the next wave spawned.
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