NUD beta build
Moderators: th15, Moderators
we have : simple turret
2 sniper turret
3 Line Attack turret
4 Debuff turret
5 AoE turret
suggestions:
1 chain attack turret [tesla]
2 flame\poison turret [DoT effect]
3 saw tureret [close combat]
4 teleport turret [warps enemy back at 2-5 squares]
5 hypno turret [makes enemy stand. effects only 1\2\3 enemies at a time]
6 grenade turret [ranged AoE damage]
7 minigun turret [takes time to warm up but acts like 2\4\6 lancets when warms to limit]
8 wall turret [csts 20 doesn't attack]
9 spike turret [enemies pass through it. costs 10 but gets damaged every time someone steps on it]
10 support turret [3x3 zone of effect. gives everyone in it 1\2 of all stat bonuses.]
2 sniper turret
3 Line Attack turret
4 Debuff turret
5 AoE turret
suggestions:
1 chain attack turret [tesla]
2 flame\poison turret [DoT effect]
3 saw tureret [close combat]
4 teleport turret [warps enemy back at 2-5 squares]
5 hypno turret [makes enemy stand. effects only 1\2\3 enemies at a time]
6 grenade turret [ranged AoE damage]
7 minigun turret [takes time to warm up but acts like 2\4\6 lancets when warms to limit]
8 wall turret [csts 20 doesn't attack]
9 spike turret [enemies pass through it. costs 10 but gets damaged every time someone steps on it]
10 support turret [3x3 zone of effect. gives everyone in it 1\2 of all stat bonuses.]
I think the damage and explosion radius of GrenadeNUD's projectile should be calculated by a distance the grenade is thrown and the number of NUDs the projectile flies over. So in order for it to be useful, the projectile should fly over at least two nuds.
[EDIT] Better idea. That grenadeNUD's damage should be calculated by the minimal number of tiles (horizontally or vertically) it is away from path of creeps.
[EDIT] Better idea. That grenadeNUD's damage should be calculated by the minimal number of tiles (horizontally or vertically) it is away from path of creeps.
New Version Released
Download here: http://www.wyrdysm.com/games/NUDv009.zip
More tweaking to the balance of the game. I'm actually quite happy with how the NUDs are balanced in this version, what do you guys think?
Changelog:
Download here: http://www.wyrdysm.com/games/NUDv009.zip
More tweaking to the balance of the game. I'm actually quite happy with how the NUDs are balanced in this version, what do you guys think?
Changelog:
Code: Select all
v0.09
-Capped the max interest payout to 15 per second.
-Reduced interest rate across the board.
-tweaked Roundabout difficulty.
-Lancet and shrap nuds do much more damage.
-Game now resets game speed when you load.
-Tweaked mono and glow nuds upgraded damage to be slightly lower.
-You can now cancel lancet nud placement by pressing RMB.
-Lancet NUDs now show their proper firing lines when placing.
-Warpnud lvl 3 upgrade cost increased.
-Fixed some help text not displaying.
-Game now resets to normal speed at the end of a level.
-Added a small explosion sprite for dying invaders.
-Fixed a bug that prevented glownuds from critting.
-Improved the look of glownud beams.
-Various graphical improvements.
-sped up menu buttons slightly.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Still one little bug (a very small one): when selecting a NUD, it still says 'SPD' instead of 'RLD'.
But besides that, NUD sure is improving a lot! I really like how the NUDs are starting to become more and more balanced. In previous versions basic NUDs were enough to stop all comers, but now I really need to use every NUD somewhere!
I haven't tested every difference between .08 and .09 yet, but I'll sure do.
But besides that, NUD sure is improving a lot! I really like how the NUDs are starting to become more and more balanced. In previous versions basic NUDs were enough to stop all comers, but now I really need to use every NUD somewhere!
I haven't tested every difference between .08 and .09 yet, but I'll sure do.