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Posted: Mon May 12, 2008 1:26 am
by derekiv
th15 wrote:Nonono, the game will be re-done with a proper game engine which means multiplayer, less performance issues and a generally better game.

It just takes time to get all of that done.

*dies*

*brother comes over and looks at the screen*

*he dies*

Posted: Mon May 12, 2008 3:20 am
by Commodore111
wait... are you still making the game in GM? or are you switching to something else?

Posted: Mon May 12, 2008 3:28 am
by AidanAdv
I am pretty sure he means he is finishing BSF in GML, but for BSF2 he will use C, C++, or another faster language.

Posted: Mon May 12, 2008 3:31 am
by mtheminja
*dies happily*

*My brother looks at the screen*

*My brother checks that it isn't a late april fools*

*My brother dies*

At this rate, you won't have much of a community for long...

Just one question. I think if you're doing this, there's not much of a point adding any more features to BSF 1. However, the one thing that would be good is adding the GML scripting to encounters, because that would give us something to do that would easily last until BSF 2 comes out. More importantly, you could see what kind of things we come up with, and possibly use some in BSF 2. I'm just wondering how hard it actually would be for you to add scripting to encounters, and if it really would let us do pretty much anything if we're good with coding.

Posted: Mon May 12, 2008 8:22 am
by elecboy
*reads*
:shock:
*binks*
*repeats actions*
*blinks once more*
*preaches to the world:"Gentlemen, we have a god among us."
This has to be the best thing that happened in history. I love this thread. :mrgreen:

Posted: Mon May 12, 2008 11:54 am
by Stryder
I must admit it. It had been more that two months since a big update. I worried. I feared. I prayed. I knew that things were in the works, but I grew restless and began to grow weary of waiting. My faith faultered. Mea culpa.

BSF is such a good game. It had balance and heart. It feels right. Thank you for your continued efforts th15.

Just the thought of more speed, more options, and multiplayer all serve to inspire us. If there is anything that we, as a community, can do to assist you, please ask.

best wishes,
Stryder

Posted: Mon May 12, 2008 1:38 pm
by M123
Important question:

Will this "re-do" of BSF in the new engine turn out to be BSF 0.90, or BSF2 0.01?

Posted: Mon May 12, 2008 8:14 pm
by Kaelis
Another question: is there anything that we, as a community, can do to help in the development? Like, make new sections ( :) ), weapons, pixel/sprite art, that kind of stuff?

Posted: Mon May 12, 2008 9:19 pm
by LordGarcia
this tread is so mucvh better with epic music ffrom the epic music tread soundind in the background!

Th15 I'm looking forward to this. Multiplayer is like the last thing that missed to the best game I know.

Posted: Tue May 13, 2008 8:45 am
by Normandy
Are you using C++ or C? You haven't told us. It sounds logical, but you may as well use C# or VB at this point. Or have not not decided?

Posted: Tue May 13, 2008 9:18 am
by Ukomalkaizio
Kaelis wrote:Another question: is there anything that we, as a community, can do to help in the development? Like, make new sections ( :) ), weapons, pixel/sprite art, that kind of stuff?
I second this.

Posted: Tue May 13, 2008 10:44 am
by Danny420Dale
Ukomalkaizio wrote:
Kaelis wrote:Another question: is there anything that we, as a community, can do to help in the development? Like, make new sections ( :) ), weapons, pixel/sprite art, that kind of stuff?
I second this.
Already did.

Posted: Tue May 13, 2008 12:19 pm
by JaffaJoke91
no such thing as too many sections, besides, i would also be willing to add my help anywhere it is needed.

Posted: Tue May 13, 2008 12:57 pm
by ArcaneDude
Maybe ideas for new weapons and modules?
[u]Danny420Dale[/u] wrote:...
Well, well, that's been a while. :roll:

Posted: Tue May 13, 2008 2:09 pm
by Artman40
Wonder if this new version, if that would come out, uses vector graphics on ships?