6 shots of 14 damage each seems a bit too much for a gun that sits "between the pulse and blaster". Also has nearly the range of the blaster, and can't be intercepted? (Can that be modded in, btw, in the weapon screen? To allow the weapon to be tracked by interceptors again? I know we can affect general interceptability per PDs shot.) Fairly accurate as well.Particle Rifle
Damage: 14
Rate of Fire: 15
Magazine Size: 6
Reload Time: 1.6s [50]
Turning Rate: 2
Max Range: 800
Deviation: 5
Base HP: 55
Bullet Speed: 25
Bridging the gap between the pulse gun and the blaster is the experimental new particle rifle. An upscaled and high-powered modification of the particle gun defense turret, the particle rifle fires accurate and controlled bursts. The bonus? Due to the energy signatures generated by it's shots, they can't be targeted by enemy point defense weapons.
Railgun is double firepower, blah blah blah... Twin scatterbeamers are more damage without the flaw of the original: horrid accuracy...
Don't mind me, I'm just making little comments.