Turret/Weapon Request/Contribution Thread
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- Commodore
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- Captain
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Though I had nothing much new to contribute, but I also want to play a part in this, so I made a "better-looking" version of the vulcan cannon:
Firing Animation:
Firing Animation:
-CheesyErwin.
The one who makesthe best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
The one who makes
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
http://www.youtube.com/watch?v=hMa3LXe6oVc
Here we go. These are for the upgrade project but you get the general idea.
Here we go. These are for the upgrade project but you get the general idea.
I could never put my finger on what would be cool as far as beams for BSFCE would be... now I know ^.^.Kazuael wrote:http://www.youtube.com/watch?v=hMa3LXe6oVc
Here we go. These are for the upgrade project but you get the general idea.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
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- Vice Admiral
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- Commodore
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We'd have to recode BSF to support pre-fire animation if you wanted 'charge up' at the moment. As it is, animating the beam itself probably wouldn't be too hard, it's just a tiled sprite with a seperate alpha.Kazuael wrote:I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.
Ed: You could probably animate the flare too but I dunno how well that would work.
The TwinBeam actually uses a generic beam firing noise from FS2.
/l、
゙(゚、 。 7
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ