Turret/Weapon Request/Contribution Thread

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derekiv
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Post by derekiv »

A suicide weapon that blows of a piece (and everything parented to it).
Would work like when it overlaps an enemy ship or its bubble.
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Arcalane
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Post by Arcalane »

ITT Derek makes a silly suggestion. :?

But actually that'd probably be simple to juryrig, just make a really really short range weapon that hits friendly ships instead of hostiles and have it hit the section it's on. :?
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TormakSaber
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Post by TormakSaber »

A better thing might be a small module that's like a "detonation Charge" or something, that blow up the section it's on when you use it. Seems like less work in my view, but I've no idea.
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Arcalane
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Post by Arcalane »

Eh.

In other news;

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Now with more pseudospin. :)

Ed:

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Now with more firing animation! And less transparent turret pixels!
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T-002
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Post by T-002 »

It looks like it's doing a pelvic thrust.

Want. ^^
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CheesyErwin
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Post by CheesyErwin »

Though I had nothing much new to contribute, but I also want to play a part in this, so I made a "better-looking" version of the vulcan cannon:

Image
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Firing Animation:
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-CheesyErwin.
The one who makes the best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)

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Kazuael
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Post by Kazuael »

I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.
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Post by Kanosint »

Eeeeh, link to what a Freespace 2 Beam animation is? ^^;
Kazuael
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Post by Kazuael »

http://www.youtube.com/watch?v=hMa3LXe6oVc

Here we go. These are for the upgrade project but you get the general idea.
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Post by Venator »

Kazuael wrote:http://www.youtube.com/watch?v=hMa3LXe6oVc

Here we go. These are for the upgrade project but you get the general idea.
I could never put my finger on what would be cool as far as beams for BSFCE would be... now I know ^.^.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
Kazuael
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Post by Kazuael »

I'm rather fond of Bobboau's LRed animation myself, though personally I think a lot of the oomph behind the beams comes from the sound. BSF's standard beam sound effect is kinda just a dull "chwoo" and it's not particularly powerful sounding.
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Post by Kanosint »

I like the first part, but the 'power down' seems kinda silly... But yeah, hmmm, especially a charge-up would be great...
Danny420Dale
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Post by Danny420Dale »

Arcalane wrote:Ed: R. Arty and the two tacnuke redesigns;
Image
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How's this?

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TormakSaber
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Post by TormakSaber »

Without the side roundy bits, the pentagon bit at the rear looks a bit awkward.
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Arcalane
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Post by Arcalane »

Kazuael wrote:I'd like to throw in a request for a Freespace 2 style beam animation. I'd do it myself but I'm not exactly sure how beam sprites are supposed to work.
We'd have to recode BSF to support pre-fire animation if you wanted 'charge up' at the moment. As it is, animating the beam itself probably wouldn't be too hard, it's just a tiled sprite with a seperate alpha.

Ed: You could probably animate the flare too but I dunno how well that would work.

The TwinBeam actually uses a generic beam firing noise from FS2.
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