Weapon/Module Idea Thread
Moderators: th15, Moderators
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
A weapon, sort of a combination of... I dunno what really. Upon firing: the gun launches missiles at a set angle away from the INITIAL facing of the gun (set in ship maker). They move at this angle for ____Seconds, slowing down all the while. Once they have stopped, they "hover' in place for ____ seconds, and then begin accelerating ala repeater (I guess it's sort of like a modified pulsar, but all of the projectiles move in one direction before accelerating)
Now that we have DC;
Direct-Control'd Modules, though this would only really be useful for the Frosch/Gosling. Maybe modules linking into parent as well?
Tying into this, a new Afterburner module. The afterburner (by default) temporarily increases speed and acceleration but reduces turning.
Obviously, the AB is only really useful for fighters that are under direct control. Ideally it would make a very different (and customizable) thrust flare effect, ala fraxy.
Direct-Control'd Modules, though this would only really be useful for the Frosch/Gosling. Maybe modules linking into parent as well?
Tying into this, a new Afterburner module. The afterburner (by default) temporarily increases speed and acceleration but reduces turning.
Obviously, the AB is only really useful for fighters that are under direct control. Ideally it would make a very different (and customizable) thrust flare effect, ala fraxy.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
Using the Pulsar code, is it possible to make some kind of hellfire missile pack? I think the only thing that needed be adjusted is the shot rotation (They spin when fired ).
Basically its like the Jericho missile, without the Main missile being fired off and ect.
Not really, You'll need spread along with normal Dev and acceleration. plus the dragging effect that pulsars have are much better for this.AD wrote:Teeeeechnically that can be done with the HV missile. Use it's sprite with a minimissile, and you're done.
EDIT; the rotating GIF, I mean.
Basically its like the Jericho missile, without the Main missile being fired off and ect.
- DeathsHand
- Captain
- Posts: 397
- Joined: Sun Feb 17, 2008 1:54 am
- Location: Human Resources
To dredge up old ideas, I still like the concept of a sapper module.
Sort of like a parasitic nano matrix, but working like the frosch gun, sapping opponent's energy, with the added bonus of transferring it to a module/weapon of your choice, like a hybrid booster. Limitations could be placed on the range and rate of transfer, making it's energy drain effect considerably weaker than the frosch...
Sort of like a parasitic nano matrix, but working like the frosch gun, sapping opponent's energy, with the added bonus of transferring it to a module/weapon of your choice, like a hybrid booster. Limitations could be placed on the range and rate of transfer, making it's energy drain effect considerably weaker than the frosch...
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