It appears that when you have mutiple rotating sections in a chain and link one to a trigger, all the others freeze dead until that one is triggered, and then spring to the rotation they would have already reached once it is triggered. Bother.
Also I can't seem to make the 'target reached clockwise border' trigger work as an activater
Trigger targets don't mirror, which could become hellish.
Triggers like "reached CCW border" should be flipped to "reached CW border" when mirrored, or else bad things happen.
Bug Reports
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