Lightweight features/suggestions

Archive of old Custom Edition threads.

Moderators: th15, Moderators

TheBlueEcho
Vice Admiral
Vice Admiral
Posts: 1435
Joined: Tue Dec 04, 2007 7:31 am

Post by TheBlueEcho »

Can that be applied to custom bullet sprites as well? Please?
Swamp Fox
Captain
Captain
Posts: 342
Joined: Wed May 14, 2008 7:00 am
Location: Tellus Tertius

Post by Swamp Fox »

Ah, would vertical movement be too hard to do? By that I mean adjusting the section depth, like movement adjusts the coordinates now.
"Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?"
"What?!"
"You're gonna have to answer to the Coca Cola company."
TheBlueEcho
Vice Admiral
Vice Admiral
Posts: 1435
Joined: Tue Dec 04, 2007 7:31 am

Post by TheBlueEcho »

This has be mention before, but can we also have animated section support? Currently, AniGif sections just spaz out like crazy.
Lord-General Thunder
Commander
Commander
Posts: 214
Joined: Wed Feb 20, 2008 1:59 am
Location: Canada

Post by Lord-General Thunder »

Custom cores. That seems to be the only thing that hasn't been touched.

Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
Venator
Captain
Captain
Posts: 423
Joined: Sun Feb 10, 2008 12:07 pm

Post by Venator »

Lord-General Thunder wrote:Also, rather than having min-max size targeting for turrets, why not have a flag that causes them to ignore targets that are moving faster than they can turn instead?
Or just a certain speed (maxspeed variable as per SM), period; in basic if/then logic -

If - shipspeed > X,
then - do not target ship.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
Venator
Captain
Captain
Posts: 423
Joined: Sun Feb 10, 2008 12:07 pm

Post by Venator »

How about a command that shows the arc through which a section rotates (in SM), like how it shows the arc of a turret?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
Locked