Preliminary Designs

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LactoseTolerant
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Re: Preliminary Designs

Post by LactoseTolerant »

AA-BC1-LT Brandeis MK.2.06

Image

Power Core
1x Ultra-Heavy

Propulsion
1x Heavy
1x Acceleration Assist
5x Agility Assist

Armament
4x Autocannon
2x Vulcan
4x Heavy Vulcan
2x Repeating Artillery
2x Heavy Missile Array
7x CIWS Gun

Yes, I know that's alot of CWIS guns.
Refined it some more, allocated more armor to the front, swapped H. Missile Array location with the Repeating Artillery. Now even more general purpose than ever.

AA-BC1-LT Brandeis MK.2V.03

Variant of the original Brandeis, now with more vulcans. Yay.

Size: 200
Mass: 39400/40000
Energy: 2390/2400
Section HP: 25325
Speed: 0.64
Acceleration: 0.02
Turning: 0.31

Power Core
1x Ultra-Heavy

Propulsion
1x Heavy
1x Acceleration Assist
5x Agility Assist

Armament
8x Vulcan
4x Heavy Vulcan
2x Heavy Missile Array
7x CIWS Gun
Attachments
AA-BC1-LT Brandeis MK.2V.sb4
(31.74 KiB) Downloaded 456 times
AA-BC1-LT Brandeis MK.2.sb4
(31.82 KiB) Downloaded 468 times
Last edited by LactoseTolerant on Fri Nov 12, 2010 6:11 am, edited 6 times in total.
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Water_and_Wind
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Re: Preliminary Designs

Post by Water_and_Wind »

Some Dst sprites are in Kaelis' sprites' folders. Also you either haven't read my posts on engines or haven't heeded them. CIWS are good though, really minimizes the damage that artillery could do on your hull.
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LactoseTolerant
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Re: Preliminary Designs

Post by LactoseTolerant »

Water_and_Wind wrote:Some Dst sprites are in Kaelis' sprites' folders. Also you either haven't read my posts on engines or haven't heeded them. CIWS are good though, really minimizes the damage that artillery could do on your hull.
I've taken it into account, although i'm slightly leaning to have the ship move slower, as it's acceleration is pretty slow. If I swapped out the Accel assists for a Light, it's new top speed would be .84, presumably causing it to barrel uncontrollably across the battlefield once it sets off. I'll try some combat runs on it first.

Fixing the sprite destination error.

Ed: Fixed. There goes most of my older works, lol.

Bonus Ed: Damn. Thank heavens you're on our team, WnW, those Nimbus Corvettes travel just fast enough to dodge 90% of vulcan fire. Damn.
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Re: Preliminary Designs

Post by Water_and_Wind »

If you need acceleration, light engines give the best bang for the buck. And a ship with less than 1 speed is not going to barrel uncontrollably in any sense of the word uncontrollably. Speaking of best bang for the buck...

AA-CS2-WW Pilgrim-class Light Expedition Vessel
Image
Size: 60
Mass: 3600/3600
Energy: 410/550
Section HP: 905
Speed: 1.19
Acceleration: 0.03
Turning: 0.5

Power Core
1x Ultra-light

Propulsion
1x Ultra-Light

Armament
1x CIWS Gun

Modules
1x Colony Module

A small colony ship that can be mass-produced cheaply for rapid colonization efforts.

AA-C4-WW Thunderclap-class Corvette
Image
Size: 50
Mass: 2500/2500
Energy: 520/550
Section HP: 430
Speed: 1.72
Acceleration: 0.04
Turning: 0.72

Power Core
1x Ultra-light

Propulsion
1x Ultra-Light

Armament
2x High Energy Laser

Essentially a moving beam platform, the Thunderclap is by far the most inexpensive way to deploy High Energy Lasers, but is slow and must be escorted to be used to its full potential. Otherwise it will be destroyed as quickly as it destroys others.
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Re: Preliminary Designs

Post by Doogie12 »

Speed for the sake of dodgin bullets...well, It doesn't do so well since these battles will be AI only.
Also, I need inspiration, I've had a massive block lately.
Lactose, that ship looks nice.
Arc, a few questions,
1. Would a rotating radar dish really count as moving?
2. Is it legal to put engines over the core to simulate a vertically tall ship?
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Re: Preliminary Designs

Post by Water_and_Wind »

Doogie12 wrote:Speed for the sake of dodgin bullets...well, It doesn't do so well since these battles will be AI only.
Well, you would be wrong in that respect. With Flanking AI and sufficient speed (and a sufficiently thin ship), autocannons can be dodged with no problem. Add more speed, and artillery becomes manageable (although you could use PD as well). Even more, and vulcans will have a though time hitting you. You'll need a good acceleration to be able to change directions quickly though.

As for your first question, no rotating sections whatsoever. As for the second,
Arcalane wrote:1) These are ships in a semi-realistic setting we're dealing with. They should look and function like ships. Propulsion systems should be clearly defined - no burying your thrusters right on top of the ship's core.
I suppose that would count as cheating as that would confer an advantage to your ship, whether you meant it or not.
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Re: Preliminary Designs

Post by Arcalane »

Water_and_Wind wrote:If you need acceleration, light engines give the best bang for the buck. And a ship with less than 1 speed is not going to barrel uncontrollably in any sense of the word uncontrollably. Speaking of best bang for the buck...

AA-CS2-WW Pilgrim-class Light Expedition Vessel
Image
Very Sword of the Stars-y with those orange pods, I have to say.

~~
Doogie12 wrote:Speed for the sake of dodgin bullets...well, It doesn't do so well since these battles will be AI only.
Also, I need inspiration, I've had a massive block lately.
Lactose, that ship looks nice.
Arc, a few questions,
1. Would a rotating radar dish really count as moving?
2. Is it legal to put engines over the core to simulate a vertically tall ship?
1. It's especially so in the case of the Cyclones which have very large rotating parts which have a physical effect on the entire ship's Size dependent on their position. As I pointed out with the Cyclones, it's size fluctuates between 75 and 85 dependent on the point at which the rotation is, making the MA fluctuate between 5625 and 7225. That's a pretty big difference; 1600 to be precise. I'd be willing to let it slide if it was a detail effect didn't have any impact on the size, but only so as long as it wasn't a retarded attempt to increase survivability, like that poorly executed rotating armour belt ship that Slayer made for meta1.

Unfortunately doodads are a bad choice for such detail, so I'm not sure what to tell you besides "don't do stupid things", as much as I want to allow movement and rotation for detail and fiddlybits.

2. W&W nailed it. It's basically frowned upon and if you were obviously trying to abuse it we'd have to send a mob of Sidereals after you. You don't want us to send a mob of Sidereals after you. They're like ninja, but worse.

Anyway, I'll note that there will be an engine type that you can legally place on or very near the core because it doesn't necessitate the use of physical thruster exhausts at all*, but it's very high tech and won't appear in the trial run.

*Those of you who've bothered to read the fluff about how the Normandy SR-2's propulsion systems work will have a very good idea of how it works.
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Re: Preliminary Designs

Post by LactoseTolerant »

AA-C4-LT Lazuli
Image

Size: 75
Mass: 5335/5625
Energy: 850/850
Section HP: 1500
Speed: 2.93
Acceleration: 0.07
Turning: 1.09

Power Core
1x Light

Propulsion
1x Light
1x Ultra-Light
1x Speed Assist

Armament
3x Vulcan
1x High Energy Laser

Perfect counter to WnW's Nimbus corvettes, as well as other ships of similar size. :wink: .

Edit: Whoops. No wonder why WnW's Nimbuses were firing faster...
Attachments
AA-C4-LT Lazuli.sb4
Fixed
(9.83 KiB) Downloaded 481 times
AA-C4-LT Lazuli.sb4
Fixed
(9.83 KiB) Downloaded 466 times
Last edited by LactoseTolerant on Fri Nov 12, 2010 6:09 am, edited 2 times in total.
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Re: Preliminary Designs

Post by Water_and_Wind »

Now these are the kinds of ship I want to see :). Should be a frigate though BTW. It uses heavy vulcans however and should be changed to regular ones.

EDIT: Clearly Arc's latest change was in response to the Cumulonimbus' awesomeness :lol:, and I think it's for the best as the Cumulonimbus could destroy a Brandeis easily before. Ironically, the change leaves Vulcans as the de facto best weapon, while HEL's may be more alluring now. As a result, CIWS should be standard equipment on future ships, maybe except the really small ones (and even then, it might be a good idea).
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Re: Preliminary Designs

Post by LactoseTolerant »

AA-CR2-LT Lapis

Image

Size: 190
Mass: 36090/36100
Energy: 2400/2400
Section HP: 22300
Speed: 1
Acceleration: 0.03
Turning: 0.43

Power Core
1x Ultra-Heavy

Propulsion
4x Light

Armament
12x Heavy Autocannon
2x Heavy Vulcan
2x High Energy Laser
8x CIWS Gun

It is rather large due to it's wingspan, so i'm considering classing it a Battlecruiser instead.

--------------------------------------------------------------------------------
Water_and_Wind wrote:Now these are the kinds of ship I want to see :). Should be a frigate though BTW. It uses heavy vulcans however and should be changed to regular ones.

EDIT: Clearly Arc's latest change was in response to the Cumulonimbus' awesomeness :lol:, and I think it's for the best as the Cumulonimbus could destroy a Brandeis easily before. Ironically, the change leaves Vulcans as the de facto best weapon, while HEL's may be more alluring now. As a result, CIWS should be standard equipment on future ships, maybe except the really small ones (and even then, it might be a good idea).
Must've been, we've been using it for some of the tests :wink: .
Attachments
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Re: Preliminary Designs

Post by Kal Adama »

How're the designs going on, all? The ones we've got a pretty impressive. Anyone got new ones?
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Re: Preliminary Designs

Post by Arcalane »

Kal Adama wrote:How're the designs going on, all? The ones we've got a pretty impressive. Anyone got new ones?
For now I think you're better off holding your cards as they are rather than trying to field new ones. You have no idea what the CC's tactics are going to be, and trying to prepare for every eventuality is a foolish endeavour.
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Re: Preliminary Designs

Post by Water_and_Wind »

Are the damage scaling and PD gonna stay as it is? I need not repeat what I've said on this issue.
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Re: Preliminary Designs

Post by Arcalane »

I can't see what you're trying to say about damage scaling. Remember that the scaling does not apply to beams, missiles, artillery/AoE weapons or drones: you have a wide array of weapons that can significantly reduce the effects of enemy armour and potentially ignore/distract their PD systems. USE THEM. I fixed Silverware's inability to make the damage have a minimum amount. I also recently reduced the effectiveness of damage control. Uploading a new exec in a sec.

I've adjusted PD's specs a little as well.

New execs uploaded.
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Re: Preliminary Designs

Post by Water_and_Wind »

AA-D7-WW Stratus-class Armoured Destroyer
Image
Size: 120
Mass: 14400/14400
Energy: 1190/1200
Section HP: 8800
Speed: 0.98
Acceleration: 0.02
Turning: 0.36

Power Core
1x Standard

Propulsion
1x Standard

Armament
3x High Energy Laser
4x CIWS Gun

Essentially a Pavise with less speed and more defensive ability.
Attachments
AA-D7-WW Stratus.sb4
(12.1 KiB) Downloaded 474 times
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